![]() Choose which way to direct your character: kindness and mercy or fury and destruction. You must collect your own decks from unique cards, fight against numerous opponents, and also explore the post-apocalyptic world. I haven't tested anything about that so I can't confirm anything.One Step From Eden is a combination of a collectible card strategy and combat “bagel” in real time. Now that I took a glance at some of it, you may just need to find each save data key and set it's bool value to "true". I'm sure a List or Enum of all the Identifiable names are somewhere, but I haven't looked deep enough and my save data is filled with all sorts of Modded data. "UnlockLevel", however, is just a number that currently goes up to 44 and is checked right before starting a new run to determine which Spells and Artifacts should be accessible. The IDs are the identifying names of the unlockables. The data in the save file is just about identical to the values I've mapped out in my table and the ones I assume you're looking for are the "UnlockLevel", "StoredCharIDUnlocks", and "StoredSkinIDUnlocks". You should just be able to drag the xml file onto the tool and it'll put it back into the original format. While I'm at it, would it be possible to make the unlocks permanent or change the profile level? ONE STEP FROM EDEN UPDATES HOW TOThe keys I've tested are here:Īfter you convert it to xml, how to convert it to the original format? The "Developer Tools" value allows you to use specific keys to access menus, toggle and cycle UI to be hidden, and force redrawing rewards. ONE STEP FROM EDEN UPDATES CODEForces a conditional jump to not jump so it runs code optimal for a hook.
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